Remember when I said I would return to my codetestlevel again?
Anyways, new footage with the following added features!
-I have added the entire basic moveset
-I have added the entire basic attackset
-Placeholder animations for everything
-Basic savesystem I still need to test
-Fire skill basic implementation
-Ice skill visual implementation
-Depth swapping can now handle more complex transitions
-Camera now smoothly follows player and can also be animated / told to act differently with, for instance, depth changing
-Damage dealing and receiving (as well as immunities to certain elements, thus giving birth to things like bomb holes)
I will now aim for the following elements;
-Complete implementation of at least the fire weapon
-Position changing (as preperation for level or even room swapping)
-The first "active skills" (more information on that later)
-All basic or at least visual implementations of skills
There are still some bugs regarding movement and the visual implementation of the HUB seems to cause some annoyances (for me anyways; it constantly fills the log with warnings, making logging other elements a pain in the arse). The HUB is something I hope to fix soon. Need to as well, I have damage functionality after all; need to make it show on the HUD as well!
But that aside, it is going fantastic! I am still not ready to start betatesting though, but if I can keep this pace up, that might change very quickly