Sorry it took so long
I was planning on making 2 videos, one with the animated character (as I had been using a placeholder up until that point) and one with the current coding progress (this footage). Turns out Fraps can really only record the "game at work" and wouldn't active with the editor, so I had to replace the placeholder with the character. Never expected it would go pretty much without problems though.
Anyway, the current progress! I have implemented almost every basic move, codewise. Of course, lots of tweaking will need to be done and there are a few nasty bugs that screw around with the controls (character not rotating properly during running and turning, those things).
As for the animation; well, look and judge for yourself. It should be obvious it still needs a whole lot of work
Running cycle feels stiff, walk cycle is too girly (went overboard with rotating various body parts), jump cycle is victim of an oversight, and so on. I have to redo the whole rig anyway, since the character's feet are not properly aligned in all the cycles. That, and there are a few major errors with the current rig itself (which can fortunately only be seen during close-up, but will hinder eventually during the game).
All in all, a crapload of work is still left but at least I have got a nice start going Oh, I wanted to upload the trailer to deviantart as well. Unfortunately, it seems that the size causes constant timeouts (my uploadspeed sucks), so if anyone still wants to see the first trailer, check my first journal.