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November 12, 2011
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:iconpiratesadventure:
None whatsoever. Everything selftaught. Well, apart from the modelling but; had some help from a school faaaaaaaar in the past. Though essentially that was nothing but a warm-up course of a few lessons in 3Dsmax. That's about it.

As far as animation go, or whatever profession your fiance wants to start; he better gets started studying by himself. In my experience, most of the gamedevelopment schools only let you touch all of the basics. Unless you are already talented and/or skilled at something, you are gonna have a hard time. Animation is mostly trial and error and looooooads of practice, with a few good books here and there (the Animator's Survival Kit is always recommended). My animations are very indicative of that, as they are far from the level where they could be considered good.
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:iconzak05:
Zak05 Nov 12, 2011  Hobbyist Digital Artist
@00:23nice work
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:icongraygadget59026:
GrayGadget59026 Nov 12, 2011  Hobbyist Digital Artist
@01:30Awesome... just Awesome!
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:iconpiratesadventure:
@00:25Well, it is supposed to be one ;)
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:iconvoodoodwarf:
Voodoodwarf Nov 12, 2011  Hobbyist General Artist
@01:29Awesome! I like the atmosphere here! :thumbsup:
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Unbelievable, I was able to finally upload it! Turns out I had to install a new version of Firefox :meow:

Anyways, after a looooooong time, here is finally some more footage regarding Pirates. The game is still very much alive ;) This was an environment specifically made for a trailer so that I had something else to show apart from the Pirates Hideout level I have been using so far. While it will probably not be used in this form, the assets won't be thrown away. The area is based on an actual planned levelenvironment, but it needs to be altered a little so that it can actually be used without it being a "run from A to B" kind of thing.

Well, considering that I am now on scholarship (which solves the whole problem why I had to make a trailer in the first place), I don't really need to make additional environments for the moment and can concentrate on the demo instead. I just wanted to get this one finished because it was so far done and, well, I just love snow environments :B

Currently planning on tackling the interface again, the dialogue window this time. With that I am also going to address the temporary graphics (I get sick of looking at simple circles =P) so that the interface is well on its way of being finished. I do need to get back into the code again though, especially considering it has been such a long while since I did.
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:icontomkcphotography:
TomKCPhotography Oct 22, 2012  Student Photographer
I love how the lighting works in this, especially the subtle outlining of the lamps. Not to mention all the other textures.
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:iconpiratesadventure:
Thanks, much appreciated. :)

Some of the textures' effects are actually a welcome coincedence. Such as the pebble floor, which without the filter doesn't look all that great. The glow around the lamps are actually particles :D The upside of using those is that they can be camera facing (so you will always see the circle) and that you can create a jittery glow without having to spend too much processing power.
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:iconcapshuns:
capshuns Jul 19, 2012  Hobbyist Photographer
@00:16This is really good!
Did you take any animation classes? If so, what ones? My fiance wants to get into animation and game development.
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:iconpiratesadventure:
None whatsoever. Everything selftaught. Well, apart from the modelling but; had some help from a school faaaaaaaar in the past. Though essentially that was nothing but a warm-up course of a few lessons in 3Dsmax. That's about it.

As far as animation go, or whatever profession your fiance wants to start; he better gets started studying by himself. In my experience, most of the gamedevelopment schools only let you touch all of the basics. Unless you are already talented and/or skilled at something, you are gonna have a hard time. Animation is mostly trial and error and looooooads of practice, with a few good books here and there (the Animator's Survival Kit is always recommended). My animations are very indicative of that, as they are far from the level where they could be considered good.
Reply
:icondemo30:
Demo30 Nov 13, 2011  Hobbyist General Artist
I truly love a/the "wood+snow+stone+soft yellow light" combination.
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:iconpiratesadventure:
It was really hard to find a proper lighting setup for it =P I went for the yellowish light because that was the color of the lantarn, but at first I wanted to play around with colder colors like blue and white hues. Turns out the yellowish hues didn't really cause that much of a strain due to the whole dark light and saturization contrasts fortunately.
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:iconzak05:
Zak05 Nov 12, 2011  Hobbyist Digital Artist
@00:23nice work
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:iconmightybobcnc:
Love the hand-painted wood textures.
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:icongraygadget59026:
GrayGadget59026 Nov 12, 2011  Hobbyist Digital Artist
@01:30Awesome... just Awesome!
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